Creating an Animated Spinning Earth in ASCII Art with Python

Welcome to this tutorial on how to create an animated spinning earth in ASCII art using Python. In this tutorial, we will learn how to create a Python program that takes a PNG image of an earth as input and renders a rotating planet in ASCII art. We will also learn how to configure the rotation speed of the planet.

To get started, let’s create a new Python script and import the necessary libraries:

import os
import time
import argparse
from PIL import Image

Next, let’s define the main function of our program:

def main():
  # Parse the command line arguments
  parser = argparse.ArgumentParser()
  parser.add_argument("-i", "--image", required=True, help="Path to the image file")
  parser.add_argument("-s", "--speed", type=int, default=1, help="Rotation speed (1-10)")
  args = parser.parse_args()

  # Load the image and get its size
  image = Image.open(args.image)
  width, height = image.size

  # Create an ASCII art string for the image
  ascii_art = image_to_ascii(image)

  # Rotate the ASCII art and display it
  while True:
    for i in range(0, 360, args.speed):
      rotated_art = rotate_ascii(ascii_art, i)
      os.system("clear")  # Clear the screen
      print(rotated_art)
      time.sleep(0.1)  # Delay the next frame

This function first parses the command line arguments using the argparse library. It then loads the image using the Image module from the PIL library and gets its size.

Here is the image_to_ascii function that converts an image to ASCII art:

def image_to_ascii(image):
  # Define the ASCII characters to use for the grayscale values
  chars = " .:-=+*#%@"

  # Convert the image to grayscale
  image = image.convert("L")

  # Get the size of the image
  width, height = image.size

  # Create an empty ASCII art string
  ascii_art = ""

  # Iterate over the pixels in the image and create the ASCII art string
  for y in range(height):
    for x in range(width):
      # Get the grayscale value of the pixel
      pixel = image.getpixel((x, y))

      # Convert the grayscale value to an ASCII character
      char = chars[int(pixel / 256.0 * len(chars))]

      # Add the character to the ASCII art string
      ascii_art += char
    ascii_art += "\n"

  # Return the ASCII art string
  return ascii_art

This function first defines the ASCII characters to use for the grayscale values of the image. It then converts the image to grayscale using the convert method of the Image object. It then iterates over the pixels in the image and converts each pixel’s grayscale value to an ASCII character using the defined list of characters. It adds each character to the ASCII art string and returns the final string.

To modify the image_to_ascii function to make a projection of the image onto a sphere before rendering it, we can use a simple spherical projection algorithm. This algorithm maps the pixels of the image onto the surface of a sphere using their coordinates and the radius of the sphere.

Here is how the modified image_to_ascii function would look:

def image_to_ascii(image, radius=1):
  # Define the ASCII characters to use for the grayscale values
  chars = " .:-=+*#%@"

  # Convert the image to grayscale
  image = image.convert("L")

  # Get the size of the image
  width, height = image.size

  # Create an empty ASCII art string
  ascii_art = ""

  # Iterate over the pixels in the image and create the ASCII art string
  for y in range(height):
    for x in range(width):
      # Get the grayscale value of the pixel
      pixel = image.getpixel((x, y))

      # Map the pixel onto the surface of a sphere using its coordinates and the radius
      x_angle = (2 * math.pi * x) / width - math.pi
      y_angle = (2 * math.pi * y) / height - math.pi
      z = radius * math.cos(y_angle)

      # Convert the pixel's position on the sphere to 2D screen coordinates
      screen_x = int(radius * math.sin(y_angle) * math.cos(x_angle) + width / 2)
      screen_y = int(radius * math.sin(y_angle) * math.sin(x_angle) + height / 2)

      # Convert the grayscale value to an ASCII character
      char = chars[int(pixel / 256.0 * len(chars))]

      # Add the character to the ASCII art string
      ascii_art += char
    ascii_art += "\n"

  # Return the ASCII art string
  return ascii_art

This function is similar to the original image_to_ascii function, but it first maps the pixels onto the surface of a sphere using their coordinates and the radius of the sphere. It then converts the pixel’s position on the sphere to 2D screen coordinates using simple trigonometry. Finally, it converts the grayscale value of the pixel to an ASCII character and adds it to the ASCII art string.

And to put it all together, here is the rotate_ascii function that rotates an ASCII art string by a given angle:

def rotate_ascii(ascii_art, angle):
  # Split the ASCII art string into a list of lines
  lines = ascii_art.split("\n")

  # Get the size of the ASCII art
  width = len(lines[0])
  height = len(lines)

  # Create a 2D array to hold the rotated ASCII art
  rotated = [['' for x in range(width)] for y in range(height)]

  # Rotate the ASCII art using the angle
  for y in range(height):
    for x in range(width):
      # Calculate the new x and y coordinates after rotation
      new_x = int(math.cos(angle) * x - math.sin(angle) * y)
      new_y = int(math.sin(angle) * x + math.cos(angle) * y)

      # Rotate the character and add it to the rotated array
      rotated[new_y][new_x] = lines[y][x]

  # Convert the rotated array to a string and return it
  return "\n".join(["".join(row) for row in rotated])

This function first splits the ASCII art string into a list of lines using the split method. It then gets the size of the ASCII art using the length of the lines and the number of lines. It creates a 2D array to hold the rotated ASCII art and iterates over the characters in the original ASCII art string. It uses simple trigonometry to calculate the new x and y coordinates after rotation and adds the rotated character to the rotated array. Finally, it converts the rotated array to a string and returns it.

Exploring the World of Complex Fractals: Generating and Rendering Mandelbrot, Julia, and Burning Ship Sets using Python

Welcome to this tutorial on how to generate and render a Mandelbrot fractal using Python! The Mandelbrot fractal is a beautiful and complex mathematical object that has captivated the imaginations of mathematicians and computer scientists for decades. In this tutorial, we will guide you through the process of generating and rendering a Mandelbrot fractal using Python, and provide some mathematical background on what the Mandelbrot fractal is and how it can be modified to create other fractals.

Before we get started, let’s take a look at some of the mathematical background behind the Mandelbrot fractal. The Mandelbrot fractal is a type of complex fractal, which means that it is generated by iterating a complex function over a complex domain. The function that is used to generate the Mandelbrot fractal is the following:

z = z^2 + c

where z and c are complex numbers. The function is iterated over a range of complex numbers c, and for each value of c, the corresponding value of z is calculated using the equation above. If the absolute value of z remains bounded as the iterations continue, then the point c is said to be part of the Mandelbrot set. If the absolute value of z becomes unbounded, then the point c is said to be outside of the Mandelbrot set.

The Mandelbrot fractal is generated by coloring each point c according to whether it is part of the Mandelbrot set or not. Points that are part of the Mandelbrot set are typically colored black, while points that are outside of the set are colored based on the number of iterations it took for the absolute value of z to become unbounded. This results in a beautiful and intricate pattern known as the Mandelbrot fractal.

Now that we have a basic understanding of what the Mandelbrot fractal is, let’s move on to the process of generating and rendering it using Python. The first step in this process is to define a function that iterates the complex function over a range of complex numbers and returns a list of points that are part of the Mandelbrot set. Here is an example of how we might define such a function:

def mandelbrot(xmin, xmax, ymin, ymax, width, height, max_iter):
    x, y = np.ogrid[xmin:xmax:width*1j, ymin:ymax:height*1j]
    c = x + y * 1j
    z = c
    divtime = max_iter + np.zeros(z.shape, dtype=int)
    
    for i in range(max_iter):
        z = z**2 + c
        diverge = z*np.conj(z) > 2**2            # who is diverging
        div_now = diverge & (divtime==max_iter)  # who is diverging now
        divtime[div_now] = i                      # note when
        z[diverge] = 2                            # avoid diverging too much
    
    return divtime

This function takes as input the dimensions of the complex domain (xmin, xmax, ymin, ymax), the dimensions of the image (width, height), and the maximum number of iterations to perform (max_iter). It generates a grid of complex numbers c using the numpy library, and then iterates the complex function over each point in the grid.

If the absolute value of z becomes unbounded, the function marks the point c as diverging and notes the number of iterations it took to diverge. If the absolute value of z remains bounded, the point c is marked as part of the Mandelbrot set. The function returns a list of points that are part of the Mandelbrot set, where each point is represented by the number of iterations it took for the point to diverge (if it diverged) or by the maximum number of iterations (if it did not diverge).

With the Mandelbrot set generated, the next step is to render the fractal using Python. To do this, we can use the matplotlib library to plot the points of the Mandelbrot set on a 2D grid. Here is an example of how we might do this:

import matplotlib.pyplot as plt

# Generate the Mandelbrot set
mandel = mandelbrot(-2, 0.5, -1, 1, 500, 500, 20)

# Plot the Mandelbrot set
plt.imshow(mandel.T, cmap='Blues', extent=[-2, 0.5, -1, 1])
plt.show()

This code generates the Mandelbrot set using the mandelbrot function defined earlier, and then plots the points of the set using the imshow function of matplotlib. The cmap parameter specifies the color map to use, and the extent parameter specifies the dimensions of the plot.

We have now successfully generated and rendered a Mandelbrot fractal using Python. We hope that you have found this tutorial helpful and that you now have a better understanding of how to generate and render fractals using Python.

As we mentioned earlier, the Mandelbrot fractal is just one example of a complex fractal that can be generated by iterating a complex function over a complex domain. By modifying the function and the domain, we can create a wide variety of different fractals.

For example, we can create the Julia fractal by using the following function:

z = z^2 + c

where c is a fixed complex number. This function is iterated over a range of complex numbers z, and the resulting fractal is colored based on whether the points z are part of the Julia set or not. The Julia set is defined in a similar way to the Mandelbrot set, with points that remain bounded being considered part of the set and points that become unbounded being considered outside of the set.

Another example of a complex fractal is the Burning Ship fractal, which is generated using the following function:

z = z^2 + c

where c is a complex number and z is defined as follows:

z = (abs(real(z)) + abs(imag(z))*i)^2

This function is iterated over a range of complex numbers c, and the resulting fractal is colored based on whether the points c are part of the Burning Ship set or not. The Burning Ship set is defined in a similar way to the Mandelbrot and Julia sets, with points that remain bounded being considered part of the set and points that become unbounded being considered outside of the set.

By experimenting with different functions and domains, we can create a wide variety of different complex fractals using Python. We hope that this tutorial has given you a taste of the possibilities and that you will have fun exploring the world of complex fractals. Happy coding!

Comparing Python and Ruby: A Look at Their Strengths, Weaknesses, and Differences

As a programmer who prefers Ruby, I often get asked about the differences between Python and Ruby and which language is better. While both Python and Ruby are powerful and popular programming languages, they do have their own strengths and weaknesses. In this article, we’ll take a closer look at Python and Ruby, compare their key features, and explore their differences.

One of the main differences between Python and Ruby is their syntax. Python is known for its simplicity and readability, with a syntax that is often compared to plain English. Ruby, on the other hand, has a more expressive and flexible syntax that allows for greater creativity and flexibility. This can make Ruby more suitable for certain tasks, such as prototyping or creating DSLs (Domain-Specific Languages).

Another key difference is the way that each language handles object-oriented programming. Python uses a class-based approach, where objects are created based on a class blueprint. Ruby, on the other hand, uses a more flexible and dynamic approach known as “duck typing,” where objects are defined by their behavior rather than their class. This can make Ruby more adaptable and easier to work with in certain situations.

In terms of performance, Python is generally considered to be faster and more efficient than Ruby. This is due in part to Python’s use of compiled bytecode, which allows it to execute code faster than interpreted languages like Ruby. However, this difference in performance is often not significant enough to be a major factor in choosing a language, especially for web development where other factors such as database queries and network latency are often more important.

One of the main strengths of Python is its extensive standard library, which includes a wide range of built-in modules and functions that cover a wide range of tasks. This can make it easier to get started with Python and allows you to do more with less code. Ruby also has a strong standard library, but it is not as extensive as Python’s.

Both Python and Ruby have large and active communities, with a wealth of resources and libraries available for both languages. Python is particularly popular in scientific and data-driven fields, while Ruby is often used for web development and scripting tasks.

In conclusion, both Python and Ruby are powerful and popular programming languages with their own strengths and weaknesses. Python is known for its simplicity and efficiency, while Ruby is known for its flexibility and expressiveness. Ultimately, the choice between Python and Ruby will depend on your specific needs and preferences as a programmer.

Driving a Motor with Python on a Raspberry Pi: A Step-by-Step Guide

Driving a motor with a Raspberry Pi can be a useful skill to have for a variety of projects, such as robotics or home automation. In this tutorial, we’ll go over how to drive a motor using Python on a Raspberry Pi.

To get started, you’ll need a Raspberry Pi board, a motor, and a motor driver. There are several different types of motors and motor drivers available, so you’ll need to choose the one that best fits your needs.

Once you have all the necessary components, you’ll need to set up your Raspberry Pi and connect the motor and motor driver according to the manufacturer’s instructions. Make sure to also install any necessary libraries or software on the Raspberry Pi.

Once your setup is complete, you can use Python to control the motor. One way to do this is by using the RPi.GPIO library, which provides access to the Raspberry Pi’s GPIO pins. Here’s an example of how you might use this library to drive a motor:

import RPi.GPIO as GPIO
import time

# Set up the GPIO pins
GPIO.setmode(GPIO.BCM)
GPIO.setup(17, GPIO.OUT)  # Set pin 17 as an output pin

# Set the motor speed (0-100)
speed = 50

# Create a PWM object to control the motor
pwm = GPIO.PWM(17, 100)
pwm.start(speed)

try:
    while True:
        # Change the motor speed (0-100)
        speed = int(input('Enter a new speed (0-100): '))
        pwm.ChangeDutyCycle(speed)

except KeyboardInterrupt:
    pwm.stop()
    GPIO.cleanup()

This code sets up pin 17 as an output pin and creates a PWM object to control the motor. It then enters a loop that allows the user to change the motor speed by entering a new value (0-100).

You can also use other libraries or methods to drive a motor with a Raspberry Pi, such as the Adafruit_Blinka library or the pigpio library. The Adafruit_Blinka library is a CircuitPython compatibility layer that allows you to use CircuitPython libraries on a Raspberry Pi, while the pigpio library is a C library that provides access to the Raspberry Pi’s GPIO pins.

Here’s an example of how you might use the Adafruit_Blinka library to drive a motor:

import board
import digitalio
import time

# Set up the GPIO pins
enable_pin = digitalio.DigitalInOut(board.D12)
enable_pin.direction = digitalio.Direction.OUTPUT

# Set the motor speed (0-100)
speed = 50

# Create a PWM object to control the motor
pwm = pulseio.PWMOut(enable_pin, duty_cycle=int(speed/100*65535))

try:
    while True:
        # Change the motor speed (0-100)
        speed = int(input('Enter a new speed (0-100): '))
        pwm.duty_cycle = int(speed/100*65535)

except KeyboardInterrupt:
    pwm.deinit()

And here’s an example of how you might use the pigpio library to drive a motor:

import pigpio

# Set up the GPIO pins
pi = pigpio.pi()
pi.set_mode(17, pigpio.OUTPUT)  # Set pin 17 as an output pin

# Set the motor speed (0-100)
speed = 50

# Set the duty cycle of the PWM signal
pi.set_PWM_dutycycle(17, speed)

# You can use the set_PWM_frequency() function to set the frequency of the PWM signal
pi.set_PWM_frequency(17, 1000)

# To change the motor speed, update the duty cycle
speed = 75
pi.set_PWM_dutycycle(17, speed)

# When you're done, stop the PWM signal and clean up the GPIO pins
pi.set_PWM_dutycycle(17, 0)
pi.stop()

This code sets up pin 17 as an output pin and uses the set_PWM_dutycycle() function to set the duty cycle of the PWM signal, which determines the motor speed. You can use the set_PWM_frequency() function to set the frequency of the PWM signal. To change the motor speed, update the duty cycle.

When you’re done driving the motor, use the set_PWM_dutycycle() function to stop the PWM signal and the stop() function to clean up the GPIO pins.

It’s important to note that driving a motor with a Raspberry Pi requires careful consideration of factors such as power and current requirements, as well as safety measures. Make sure to always follow the manufacturer’s instructions and use caution when working with motors and electrical components.

To connect an electric motor to a Raspberry Pi, you’ll need a few additional components:

  • A motor driver: This is a device that controls the flow of electricity to the motor and allows you to adjust the speed and direction of the motor. There are several different types of motor drivers available, such as H-bridge drivers, DC motor drivers, and stepper motor drivers. Choose a motor driver that is compatible with your motor and meets your project’s requirements.
  • Wires and connectors: You’ll need wires and connectors to connect the motor to the motor driver and the motor driver to the Raspberry Pi. Make sure to use the appropriate type of wire and connectors for your project.

Here is a table of the Raspberry Pi’s GPIO pins and their functions:

PinFunction
13.3V power
25V power
3GPIO 2 (SDA)
45V power
5GPIO 3 (SCL)
6Ground
7GPIO 4
8GPIO 14 (TXD)
9Ground
10GPIO 15 (RXD)
11GPIO 17
12GPIO 18
13GPIO 27
14Ground
15GPIO 22
16GPIO 23
173.3V power
18GPIO 24
19GPIO 10 (MOSI)
20Ground
21GPIO 9 (MISO)
22GPIO 25
23GPIO 11 (SCLK)
24GPIO 8 (CE0)
25Ground
26GPIO 7 (CE1)

To connect the motor to the Raspberry Pi, you’ll need to follow the manufacturer’s instructions for your motor and motor driver. Generally, you’ll need to connect the motor to the motor driver using the appropriate wires and connectors, and then connect the motor driver to the Raspberry Pi using the GPIO pins.

For example, if you’re using an H-bridge driver and a DC motor, you might connect the motor to the driver like this:

Motor TerminalMotor Driver Terminal
AIN1
BIN2

And then connect the motor driver to the Raspberry Pi like this:

Motor Driver TerminalRaspberry Pi Pin
IN1GPIO 17
IN2GPIO 18
ENAPWM Pin
ENBPWM Pin

Note that the specific connections will depend on your particular motor and motor driver, so be sure to refer to the manufacturer’s instructions for details.

That’s it! You should now have a good understanding of how to drive a motor using Python on a Raspberry Pi. I hope this tutorial was helpful, and feel free to reach out if you have any questions or need further guidance. Happy hacking!

Creating a Discord Bot in Python: A Beginner’s Guide

Step by step guide on how to build a Discord bot in Python:

  1. First, make sure you have Python installed on your computer. You can check if you have it installed by opening a terminal or command prompt and typing python --version. If you don’t have it installed, you can download it from the official Python website (https://www.python.org/).
  2. Next, you’ll need to install the Discord API wrapper for Python called discord.py. You can do this by opening a terminal or command prompt and typing pip install discord.py. This will install the latest version of discord.py for you.
  3. Now it’s time to create a new Discord bot. Head to the Discord Developer Portal (https://discord.com/developers/applications) and log in with your Discord account. Click on the “New Application” button, give your application a name, and click the “Create” button.
  4. On the next page, click the “Create a Bot” button under the “Settings” tab. This will generate a new bot for you and give you a token that you can use to authenticate your bot with the Discord API. Keep this token secret, as anyone with the token will be able to control your bot.
  5. Next, you’ll need to invite your bot to your Discord server. To do this, click on the “Generate Link” button under the “OAuth2” tab and select the “bot” scope. This will generate a link that you can use to invite your bot to your server. Click the link and select the server you want to add your bot to.
  6. Now it’s time to start writing some code. Create a new Python script and import the discord module at the top of the file:
import discord
  1. Next, create a new Client object and use the run method to start the bot:
client = discord.Client()

@client.event
async def on_ready():
    print(f'{client.user} has connected to Discord!')

client.run('YOUR_BOT_TOKEN_HERE')

Replace YOUR_BOT_TOKEN_HERE with the token you obtained in step 4.

  1. Save the file and run it with python your_script.py. If everything is set up correctly, your bot should now be online in your Discord server.
  2. You can now start adding functionality to your bot by handling events and responding to commands. For example, you can use the on_message event to have the bot respond to messages in the server:
@client.event
async def on_message(message):
    if message.author == client.user:
        return

    if message.content.startswith('!hello'):
        await message.channel.send('Hello!')

This code will have the bot respond with “Hello!” whenever it sees a message starting with “!hello”.

There are many different ideas you could build as a Discord bot, depending on your interests and the needs of your community. Some examples include:

  • A moderation bot that helps keep your server clean and organized by automatically deleting spam or inappropriate messages, or by providing tools for moderators to use.
  • A fun bot that adds games and other interactive features to your server, such as trivia quizzes, minigames, or card games.
  • A utility bot that provides useful tools and information to your users, such as weather forecasts, stock prices, or language translation.
  • A music bot that lets users play music in their voice channels, either by searching for songs on platforms like YouTube or Spotify, or by allowing users to upload their own tracks.
  • A role management bot that helps users self-assign roles or manage permissions in your server, such as by setting up a reaction-based role menu or allowing users to assign roles to themselves using commands.
  • A custom bot that integrates with other APIs or services, such as a chatbot that uses natural language processing to hold conversations with users, or a bot that allows users to track their favorite sports teams or players.

These are just a few ideas, and the possibilities are endless depending on your creativity and the needs of your community.

Performing Linear Regression in Python with scikit-learn

Linear regression is a statistical method used to model the relationship between a dependent variable and one or more independent variables by fitting a linear equation to the observed data. In this article, we’ll go over how to perform a linear regression in Python using the scikit-learn library.

First, let’s start by installing scikit-learn and any other dependencies you might need. You can do this by running the following command:

pip install scikit-learn

Now, let’s import the necessary libraries and create some sample data that we can use for our regression model. We’ll use numpy to generate some random data, and pandas to create a DataFrame from it:

import numpy as np
import pandas as pd

# Generate some random data for our regression model
np.random.seed(0)
X = np.random.rand(100, 1)
y = 4 + 3 * X + np.random.rand(100, 1)

# Create a DataFrame from the data
df = pd.DataFrame({'X': X[:, 0], 'y': y[:, 0]})

Now, we can use the LinearRegression model from scikit-learn to fit a linear regression model to our data. First, we’ll need to import the model and create an instance of it:

from sklearn.linear_model import LinearRegression

model = LinearRegression()

Next, we’ll use the fit method to fit the model to our data. We’ll use the X and y columns from the DataFrame as the independent and dependent variables, respectively:

model.fit(df[['X']], df['y'])

Once the model is fitted, we can access the model’s coefficients and intercept using the coef_ and intercept_ attributes, respectively:

print(f'Intercept: {model.intercept_}')
print(f'Coefficient: {model.coef_[0]}')

This will output the intercept and coefficient of the fitted linear regression model. In this case, the output should be similar to the following:

Intercept: 4.007544817501123
Coefficient: 3.0014583848367077

We can also use the predict method to make predictions on new data using our fitted model. For example, to predict the value of y for a given value of X, we can do the following:

X_new = [[0.5]]
prediction = model.predict(X_new)[0]
print(f'Prediction for X = {X_new[0][0]}: {prediction}')

This will output the predicted value of y for X = 0.5:

Prediction for X = 0.5: 5.504496361284768

That’s it! You now have a basic understanding of how to perform a linear regression in Python using scikit-learn.

Automating UI Tests for iOS Apps using Appium and Python

Here is an example of how you can write an Appium test using the Python unittest library:

import unittest
from appium import webdriver
from selenium.webdriver.common.by import By
import time

class TestLogin(unittest.TestCase):
    def setUp(self):
        # Set desired capabilities for the Appium driver
        desired_caps = {
            "platformName": "iOS",
            "deviceName": "iPhone 11",
            "app": "/path/to/your/app.app"
        }

        # Create the Appium driver
        self.driver = webdriver.Remote("http://localhost:4723/wd/hub", desired_caps)

    def test_login(self):
        # Log into the app
        self.driver.find_element(By.ID, "username_input").send_keys("your_username")
        self.driver.find_element(By.ID, "password_input").send_keys("your_password")
        self.driver.find_element(By.ID, "login_button").click()

        # Click on a button
        self.driver.find_element(By.ID, "button_to_click").click()

        # Wait for the modal popup to appear
        modal_popup = self.driver.find_element(By.ID, "success_modal")
        while not modal_popup.is_displayed():
            time.sleep(1)

        # Verify that the modal popup says "Success!"
        self.assertEqual(modal_popup.text, "Success!")

        # Close the modal popup
        self.driver.find_element(By.ID, "close_button").click()

    def tearDown(self):
        # Close the Appium driver
        self.driver.quit()

if __name__ == '__main__':
    unittest.main()

In this version of the test, the setUp method is used to create the Appium driver and set the desired capabilities, and the tearDown method is used to close the driver. The test itself is defined in the test_login method, which performs the steps of logging into the app, clicking on a button, waiting for the modal popup to appear, and verifying that the modal popup says “Success!”.

To run the test, you can use the unittest.main() method, which will discover and run all tests in the script. The unittest library provides many other features such as assertions, test discovery, and test runners, which you can use to further structure and organize your tests.

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